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The Story Starter Pack

A story set at their school, with their teacher in it

Personalized audio stories that name their real school, their teacher and this week's obsession. Make a new one each time the obsession changes.

The Story Starter Pack - $66.99

120 story credits, enough for 60 to 120 narrated stories

24 ready-made starters about the school year

Paid once. Not a subscription, and the credits never expire

Who is this for?

Everything goes straight into your own account.

Get the pack - $66.99

Secure payment through Stripe. We never see your card details. This offer is available until December 31, 2026.

Not ready? Make a free story first
A girl listening to a magical story

Made with the starter: The school play

The auditorium at Brannock Elementary smelled of floor wax and juice boxes, and Nadia's costume had one wing on backwards.

An example. Your child, their school and their teacher go in when you make it.

The year ahead

The story starters: 24 ways to start a story about the school year

A starter is a ready-made idea for a story about school life, written so you can use it in one tap. You pick one instead of typing your own idea, and the story is still cast around your own child, at their own school.

How it works

Wayfable writes, narrates and illustrates a story about your child. A credit is what one story costs: one to two for a narrated story, two for an illustrated storybook. The pack is 120 of them, plus 24 ready-made starters about the school year that stay yours.

  1. Type in their name, age, school and teacher.
  2. Pick a starter, or type your own idea.
  3. Listen on any phone or laptop, or send it to a Yoto player in one tap, once a Yoto account is linked.

Every story is also a private feed you paste into Apple Podcasts, Pocket Casts or Overcast, which is how it reaches the car.

School days

  • The class assembly

    The whole school in the auditorium, and one class up on the stage.

  • Star of the week

    The certificate, the round of applause, and the special chair at the front.

  • Show and tell

    Something small from home, held up in front of the whole class.

  • The library

    Quiet shelves, a stamped card, and a book that turns out to be a door.

  • A partner project

    Two names on one sheet of construction paper, and a plan that keeps changing.

Numbers and words

  • Times tables

    The sevens turning up in market stalls, spider legs and the days of the week.

  • Phonics and letter sounds

    Sh, ch and th, hidden in the scenery and in what the hero collects.

  • Telling time

    Half past, quarter to, and a clock that matters to the plot.

  • Money and shopping

    A pocketful of coins, a store, and one decision about what to buy.

  • Shapes and patterns

    Hexagons in the sidewalk, stripes on a sweater, spirals in a shell.

The world around us

  • The solar system

    A tour past every planet, with the school logo on the rocket.

  • The water cycle

    One raindrop's round trip, from the puddle to the cloud and back.

  • A science experiment

    Goggles on, a tray of odd ingredients, and a result nobody expected.

  • The seasons

    One tree, four visits, and a whole year going around outside the window.

  • The school garden

    Seeds, a watering schedule, and whatever it is the beans are plotting.

Big moments

  • The school play

    Curtain up in the school auditorium, and a costume that does not fit.

  • Field day

    The three-legged race, the sack race, and a whole field cheering.

  • The field trip

    A school bus, a bag lunch, and a day out that goes sideways.

  • The school concert

    Recorders, a triangle, and an auditorium full of parents holding phones up.

  • Reading aloud in front of everyone

    A book chosen the night before, a page marked, and a classroom that goes quiet.

Everyday things

  • The lost lunchbox

    A missing lunchbox, three false leads, and a search across the school.

  • The class pet

    The class hamster, home for the weekend, and up to something.

  • A rainy-day recess

    Indoor recess, the box of board games, and an hour to fill.

  • Picture day

    Combed hair, a collar that will not sit flat, and one photograph for the fridge.

24 in all, across five groups: school days, numbers and words, the world around us, big moments, everyday things. One story can star two or three siblings, for the same credits.

The difference

Every personalized book we could find names the child. Wayfable's stories can name the school.

The cubbies, the auditorium, the teacher's name. The places they spend the day can turn up in the story they hear that night.

The other personalized books we looked at put the child's name in the story. Wayfable's stories can also name the school they actually go to, the teacher they actually have, and the thing they are currently obsessed with. It is a story about Tuesday at their school, not a story about a child who shares their name.

The same starter, a different Tuesday

On Tuesday morning at Brannock Elementary, Mr. Adeyemi took attendance in Room Three, and Nadia answered to her name twice. The second Nadia was a dragon in a school sweater. She had been sitting at the back since Monday with a bag lunch and a plan.

An example. Your child, their school and their teacher go in when you make it.
A parent sitting on the edge of a child's bed at lights-out, a lamp glowing on the bedside table

Paid once

Get the Story Starter Pack

One payment. The credits arrive the moment you pay and never expire, and the starters stay yours whatever happens to the balance.

Not ready? Make a free story first Stories on the free tier are free within a fair-use limit. how credits work.

$66.99once, for the pack

  • 120 story credits, all of them the moment you pay.
  • Plus the story starters, yours to keep.
Who is this for?
Who is it for?

All of this is optional. Leave it blank and we will just send you the code.

This is how we sign it. Granny, Grandma Sue, Uncle Tom, whatever they call you.

We use this in the gift email. Please use the grown up's name, not your child's.

We will send the code to you, so you can give it to them yourself. We will email the code to them, and send you a copy.

Up to 200 characters. It appears in the email and on the page where they claim it.

When should we send it?

The code works once and expires 12 months after you buy it. The credits never expire, and the starters are yours to keep.

Get the pack - $66.99

Secure payment through Stripe. We never see your card details. This offer is available until December 31, 2026.

Sold by Healthynest Ltd, trading as Wayfable — registered in England and Wales, company number 16549428, registered office 71-75 Shelton Street, Covent Garden, London WC2H 9JQ. Terms · Cancellation and refunds

Compared with the other plans

Pack, plan or pay as you go

  • The Story Starter Pack

    $66.99 once

    120 story credits, enough for 60 to 120 narrated stories

    24 ready-made starters about the school year

  • Founding Explorer

    $9.99/month

    20 credits a month, which is 10 to 20 narrated stories

    Unused credits roll over and never expire

  • Pay as you go

    $13.99 once

    20 credits, one payment, nothing to cancel

    Credits never expire

The pack is not the only way to buy. Pay-as-you-go credits and monthly plans are on the pricing page.

FAQ

Questions parents ask

What do I actually get?

One hundred and twenty story credits, all of them as soon as you buy, plus a set of story starters about school that stay yours permanently. A narrated story costs 1 to 2 credits depending on length and an illustrated storybook costs 2, so 120 credits is roughly 60 to 120 narrated stories. The credits never expire.

What are the story starters?

24 ready-written story settings about the school year: times tables, phonics, the water cycle, the solar system, the school play, star of the week, field day. You pick one instead of typing your own idea, and the story is still personalized with your child's name, their school and their teacher. They come with the pack and you keep them permanently.

Does it renew automatically?

Many children's story subscriptions renew automatically. This is not a subscription. It is a single payment of $66.99, nothing is charged again, there is no term to end and nothing to cancel. If you want more credits later you buy them, and the story starters stay yours either way.

Do I keep the story starters after the credits run out?

Yes, permanently. The credits are spent as you make stories; the starters are not. Once the pack is bought they stay on your account, so you can still pick one when you buy more credits later, or on the free tier. That is the part of the pack that does not run out.

Is it cheaper than buying pay-as-you-go credits?

Yes, on the arithmetic. The pack works out at about $0.56 a credit against $0.70 a credit for the $13.99 pay-as-you-go pack: 120 credits for $66.99 instead of $83.94. The story starters are included on top of that and are not sold separately.

Can I buy it as a gift?

Yes. Check the gift box at checkout and a code is emailed to you, or straight to the person you are giving it to. They redeem it into their own account, new or existing, and they receive the full 120 credits and the story starters. The code itself has an expiry date printed on it; the credits, once redeemed, never expire.

Can the story use our actual school and teacher's name?

Yes. You type them in and the story uses them. Every personalized book we could find names the child and not much else; Wayfable's details are free text, so the school, the teacher, the classroom, the walk to school and the class topic all go in and come back in the narration.

What else can I put in, and where does it go?

Whatever is true this term: the school, the teacher, the best friend, the dinosaur they will not stop talking about. It goes into the story. Your child's first name is deliberately kept out of our analytics, out of our application logs and out of the prompts sent to the illustration model, and you can read every story in full before it reaches the player.

Do they need a Yoto player?

No. Every story plays in Wayfable on a phone, tablet or laptop, and on any Bluetooth speaker paired to one. If there is a Yoto in the house, one tap sends the story, the narration and the cover art to the player once a Yoto account is linked. Nothing about the pack depends on owning one.